Soul Reborn: Games first, DeFi last

Time:2022-02-14 Source: 746 views NFT Copy share

LION GAMES, a well-known game developer, recently rebuilt its STEAM product into a chain game - "Soul Reborn". "Soul Reborn" has been online in South Korea, Japan, Taiwan and Hong Kong for a while. This game with years of two-dimensional IP and fan accumulation, and its own project with nearly 2 million users and players is now entering the chain game. The official statement is to prepare for the development of the metaverse ecology.

Now traditional games can be said to be saturated, with ups and downs, and countless games open and leave. PC game 1.0 is a simple and small game on the WEB side. In the era of WEB 2.0, the synchronization of mobile phones and computers will not end but a new beginning. As long as you have any modern smart device, you can almost enjoy the fun of the game.

Still, traditional game publishers optimize company profits at the expense of player value and well-being. They are able to do this because they have end-to-end ownership and control over the development, distribution and management of the game. From the past to the present, traditional game publishers and users are relative, just like decentralized finance and traditional finance are relative. Therefore, GameFi uses games to present the value of decentralized finance and NFT to achieve an incomparable integration, resulting in the near future. With the rapid development of DeFi in the past two years, the concept of GameFi has also emerged.

At present, from reality to the metaverse, the role of the game as the key is essential, but with the fiery track, the bubble has also reached a staged bursting point and entered the shuffling stage. There are three specific problems that the industry needs to solve:

1. Problems with the "encryption first, game second" model

2. The current decentralization of Gamefi is an illusion

3. The issue of governance rights



Problems with the "crypto first, game second" model

Generally speaking, the entertainment is the first priority for users to play games, so user experience is the most important thing in games, and for the general game fans, game assets are their hard work. There are nearly 3 billion gamers and 1,758 gamers in the world. The market size of US$100 million, among which 400 million players participated in the transaction of game account equipment, and the market size of game asset transactions also reached US$38.8 billion. However, there are problems in the traditional trading of game props. The famous economist Hayek said that protecting private property as much as possible is definitely the most important necessary condition for the continuation of human society. Therefore, NFT is not only a very powerful tool for the game industry, but also an important certificate of value for players.

From the perspective of "Soul Reborn", it is indeed difficult to change the traditional game chain to GameFi, because the user players are not the same group in essence. But with the "game first, encryption second" model, Soul Reborn will go further than other projects. Different from the Free-to-Play model in the traditional game industry, the core of the GameFi field is the Play-to-Earn economic model. The core vision behind Play-to-Earn (P2E) is to solve these problems by providing true player ownership of in-game assets and the world around them, ultimately creating greater stickiness and community retention, where player retention is everything.

All GameFi games today have a fundamental question: if the game is no longer profitable, will people continue to play it? Current GameFi projects lack the complexity and mechanics to create a truly fun experience. Most players play games purely for profit, as the current high-profit-level crypto games don’t have enough gameplay.

"Soul Reborn" originally had a huge player community. As an ARPG game with strong operability, the story background world view is grand, and the playability is strong (character development, house development, guild development, pet development), social interaction Full of sex (team PVE, PVP, guild PVP), strong expansion in line with the concept of the metaverse, follow-up AR and VR can combine character interaction, house system, guild system). With the support of the NFT transaction and P2E model developed at present, the traditional players will then cultivate "encryption", and directly change from their own user groups. Years of game operation experience can better stimulate customer stickiness. It has more advantages than chain games in the market, and directly solves the unsustainable problem of speculative players in the current market.

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