How can we design an effective virtual game economy?

Time:2022-02-15 Source: 719 views NFT Copy share

To maintain a balance in the economic ecology of virtual games, the core currency and items need to remain relatively stable, and the asset issuance rate and asset consumption rate/demand rate must be balanced. The relationship between them is like the "Faucets" faucet and the "Sinks" sink, one out of the water and the other in the water to maintain a relative balance.

To this end, common balancing methods have the following options

1) Continuously increase the growth rate of new users, allowing old players to sell assets to new players;

2) Continue to launch newer, more difficult, and more resource-intensive end game content for existing players to consume more resources;

3) Balance the creation of currency and items (Faucets) with the effective removal of them from the game (Sinks).



If this balance is not managed properly, player experience and retention can suffer.

economy

Fortunately, the virtual game economy has been around for decades, and there are many lessons from failed games that we can learn from. In this article, we hope to introduce how "Sinks" are deployed in previous virtual economies, and what are the differences in the results of different games due to different strategies, which is more effective, more popular, and more acceptable? In addition, we discussed what new tools for balancing game assets are being used in P2E games that are currently favored by the community.

Asset balancing methods in previous virtual games

What was the most hated "Sinks" mechanic in previous games? That is, a mechanism in the game that is specially designed to consume game currency or items.

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