Folius Ventures: 10 Suggestions on the "Play and Earn" Economic Model of Chain Games

Time:2022-02-15 Source: 617 views NFT Copy share

foreword

After two months of questioning and deliberation, MapleLeafCap and I have finally completed ten suggestions for P2E games.

This process is accompanied by the continuous emergence of new things and the beginning of paradigm change. We have repeatedly argued and written these contents as prudently as possible, hoping to provide some inspiration for developers to explore the possibility of blockchain game economy together. Go to No Man's Sky.

Compared with traditional games, the virtual currency game economy lacks foreign exchange control, and the asset rent-seeking attribute is stronger, but we can still avoid excessive design through multi-factor ROI model, foreign exchange reserve and exchange rate control, infrastructure and governance tokens, etc. Rely on external resources to build a stable and independent game ecosystem.

1. Set a potential return cap or permanent reinvestment period for the asset:
Neither Axie's once-for-all infinite output, nor Thetan's limit on the number of hero uses, are sustainable and deviate from the original intent of the game.

More basic consumption such as upgrade/forging/repair should be introduced under the premise of moderate negative feedback, the utility decay curve should be set, and the interest-earning asset model should be designed based on the unpredictable return formula.

There is an increase in entropy in all things in nature, and we believe that the return decay or life cycle in the virtual economy requires a special mechanism design:

1. The loss of interest-earning assets in NFT games should be established naturally, and the impact on net income should be invisible rather than explicit;

2. The repair, abandonment, recycling, and replacement of interest-bearing assets should result in the consumption of basic local currency in the game;

3. The return ratio of interest-earning assets based on local currency should be limited, and should be based on a complex and unpredictable multi-factor cost output model, making it difficult to achieve simple and rude rent-seeking.

4. Interest-earning assets should have a return decay or life cycle. If there is no upper limit on the rate of return of interest-earning assets in the game, it will be difficult for the economy to stabilize for a long time.

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